During our first year of homeschool, I spent a lot of time trying various educational approaches to see what the kids liked and what didn’t really do it for them. It was (and is) very important to me that they enjoy “school;” this doesn’t mean that they never have to buckle down and just do the work whether or not they want to. But I really don’t want to hear them groan when it’s time for a particular subject matter. If they’re groaning, then perhaps it’s time for a new approach.
For a while, math was something the kids loved. Eva was six when we started homeschooling, and the concepts we covered were pretty basic. Ian was so far ahead in math when he left public school that I took a break from the traditional math trajectory and explored lots of interesting math tangents (and yes, that pun is intended). We used a variety of books, videos and online math resources, which I’ll discuss in the next two posts. The interactive websites offered digital badges for math success which the kids ate up – they still love solving the computer-generated problems simply to earn the badges. It’s brilliant.
But the next year I decided that we needed to get back to a more traditional math course. The kids, unsurprisingly, weren’t all that thrilled about the idea. Textbooks? You’ve got to be kidding! We don’t use textbooks in homeschool! Which is true. We don’t. But I felt the need in this one topic area. We trudged along for little while, and nobody was very happy. They both wanted to do the online math problems instead, which offered the sparkly badges.
I can make sparkly badges, I thought.
No. The kids can make sparkly badges. Yes! I like this better. Less work for me, more fun for them. We shall take two weeks of math class to create a math motivation game and we shall call it MathQuest.
I thought about Guildwars (Ian’s favorite video game) – how he starts with a character and through achieving different quests earns cool weapons and clothes. The kids picked one character each (Ian picked a Guildwars warrior, and Eva picked a fairy) and came up with stuff they could buy for him/her. Ian jumped on Guildwars Wiki, which had lots of pictures he downloaded and turned into his shop inventory. For Eva, we pulled out How to Draw and Paint Fairies by Linda Ravenscroft; we scanned and copied many of its beautiful pictures and supplemented with fairy house images from the beautiful books Fairy Houses and Fairy Houses and Beyond, both by Tracy Kane.
Using our scanner and photo editors, we made all the images the same general proportion. I sent them off to our local print shop for printing and lamination. Then we brought the pieces home and cut them all out. Ian and Eva decided to create five levels – you can only buy certain items if you’ve achieved the corresponding level (and the basic character gets cooler the higher you get). The kids priced all their pieces, making items in higher levels more expensive (inflation!). Then they sorted the items by type (pets, homes, weapons, magical items, fairy wings, clothing, etc.) and put them into labeled envelopes. Finally, we stuck everything up on a big bulletin board. Below is a picture of the whole thing; there are more close-ups at the end of this post.

The complete setup. Ian's character and inventory is on the left; Eva's is on the right. The gold is kept in the middle.
This is our second year using MathQuest. The kids earn one point for each problem they work, whether or not it’s correct. Extra points are granted for positive attitudes. At the end of the math lesson, I convert these points into gold (as the kids priced their items separately, I have to take different exchange rates into account, so 10 points for Eva might be worth 500 gold, whereas 10 points for Ian might be worth only 400).
Although ultimately MathQuest has never been able to completely compete with the online math games, it’s been a lot of fun, and the kids have never lost interest. Textbook work is now relatively enjoyable. At the end of each math session, they take their earnings and make their purchases (oh my, more math!!). They can sell an item back for 50% of its value, and they get an additional gold bonus when they change levels. We’re almost at the end of the game – they’re both level 5 characters now, and will have soon purchased everything possible. That’s ok – we’ll find something else to do. Two years of magic isn’t a bad deal, especially when the whole thing cost me about $10.
And now for the step by step photos:

Eva's character; her gold is on the left; purchased items on the right. Clothes and wings are placed directly on the character.

Eva's basic character, with a basic set of wings. The wings are separate from the body (this allows her to purchase more fancy wings later).

The holes in the clothes line up with the holes in the wings pieces. They slide over the pins quite nicely.

The money. The kids made silver and gold pieces. The large pieces have a higher value than the small.

The kids wrote the values on the backs of the money. Likewise, all items have prices written on the backs.

The items in Eva's pets envelope. Every item has a hole at the top so they can pin them up next to their characters. The single digit number represents what level the character must be at to purchase the item. The larger number is the price in gold pieces.











that is totally cool !
-Sherri
Thanks Sherri! Honestly, it’s not too different from the Druidawn game you sent us a while back – remember that? Ours is just a much simpler version. Ian still has that game booklet, by the way – many of the pages are stapled up to the wall.
What a fun idea!
If I were still teaching in the school system, I would steal your idea! Maybe one day! I am sure your kids loved this and like you said, lots of fun math in everything they did! Math can sometimes get very dull and boring….Way to make it fun and also a great learning experience as well (life learning–applicable math lessons are so important and these are all skills they will be able to use in every day life!!).
Thanks Angie! And it’s not stealing if it’s offered freely.
The kids did love creating the game, and then of course since they made it, they felt more invested in it over the long run.
But to keep things interesting, I do alternate MathQuest with their online math resources, and movies, and word problems, and crossword math analogies, etc. etc. But that’s in the next post!